For an idea of how Magic in Vazdimet works, take a look at the ancient past with Magic of Fillimet. Vazdimet's magic will be similar, although reclassified and tweaked to include new discoveries and omit forgotten secrets.
Magic works differently in space because of all the space between planets, and so weakened Magical Fields if relying on things that are limited to planets.
Mordena have learned ways to manipulate the paths of the magical fields, from Janikk. Currently only know how to do with Nature Magic but Jake Cartwright Lawrence is clever. Let's see what he figures out.
Discovered Telekinesis is gravity based
Counters now to Vitriol Magic and the understanding of the Laws of Magic has changed due to the universal Void view instead of the localized planes before.
Interest in lost secrets of Ancient Magic has waned because Void Magic is believed to ve better anyway. (But they are the same, just different applications of it).
Bringing your own stuff related to a magic class lets you cast it. (Aquaponics on larger ships for Nature based, for example. Hence why ships with Medical bays require plants.)
Question: Are there magics that only work in space? (Besides Void Mage).
Looking for a way to help support the creation of the universe, all while receiving special updates and behind-the-scenes information, advanced access to the stories, secret in-universe information, and other perks?
Then this article's for you.
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